Command & Conquer 3: Tiberium Wars: Review

If you consider yourself to be true fans of the series Command & Conquer, The next news is obliged to excite you: Kane returned. And with it the Los Angeles “Electronics” also resurrected videos with living actors and classic C&C-gimpley and legendary mammoth tanks. Tiberium Wars it turned out a kind of rome in modern processing. The screensavers between the missions are played in the HD-quality, what is happening on the battlefield is pretty much like an extravaganza of sound and light, and the eternal confrontation of NOD and GDI is diluted with aliens relevant today. Surprisingly, Electronic Arts has not yet lost the ability to make games with a soul. Each detail Command & Conquer 3 polished literally to a mirror shine. Even the employees of the Massachusetts University of Physics managed to attach a hand to the creation of the project – scientists competently, from the point of view of the old Newton, explained a number of phenomena taking place in the universe&C. With this approach to seek out flaws oh how difficult. Yes, and nostalgia, this damn nostalgia ..

The role of the leader of the desert rebels is still performed by Joe Kucan (Joe Kucan). Over the past years, the actor did not lose his ability to make incendiary speeches and send terrible curses addressed to well -fed opponents. Joe’s company got no less capable. Behind the General’s mask, Michael Ironside, known for the voice acting of Sam Fisher and filming in Star landing, and the director of GDI is played by Billy De Williams – Captain Lando from Star Wars. The recognition procedure instantly takes place and Josh Holloway – Soyer from Lost (“stay alive”). Unfortunately, having chosen quite the star composition of the developers, they could not find a worthy director. The videos are not only terribly prolonged in time, but are also cocked to ears by a nauseating cheers-patriotism. And this is not to mention the hacks and the unconvincing game of the second -plan actors. At times you begin to regret the absence of rewinding function.

On the other hand, the plot is presented here in a similar way, and it is in Tiberium Wars very, very good. Fifty years after the opening of Tiberium-a unique substance that gave rise to both scientific and technological progress and natural disasters, the Earth experienced two largest wars. The landscape of the planet was divided into three types of zones. “Red” (20%) – places completely unsuitable for human existence, “yellow” (50%) – not very favorable, but still tolerant of the territory of Homo sapiens, and, finally, “blue” (30%) – survivingcorners of pure nature, in which most of the surviving population lives. The last stronghold of civilization is guarded by Global Defense Initiative, while in the “yellow” zones the commanders of Brotherhood of nod are cured by the conquest of the world.
The leader of the terrorists, Kane, rebelled from the dead and now intends to please earthlings with a nuclear explosion. GDI is also not bloomed – an indication from the top is made from an ion gun to the famous temple of the rebels, the subsequent uncontrolled reaction provoked the release of Tiberium to Europe, destroying thousands of innocent citizens. And at the most dramatic moment it turns out that the third side of the conflict has long been observed from above, the race of alienes – screenshots that clearly does not eat sympathy for the population of the planet.
In fact-this is only the visible part of the iceberg stroke. As you pass all three campaigns, you will not be surprised at the fiction of the scriptwriters more than once – the benefit of the stryline canvas does not adhere to a straight line. Tasks issued for a mission actually come down to one – to clean the card from the enemy. However, primitivism is skillfully hidden under the plot tinsel and additional goals. A separate word deserves the levels where the player has one Uber-Uin, Commandos at the disposal. The Super Board is capable of putting three tissues of adversaries at a time, to blow up any building alone and, with a certain luck, deal with heavy equipment.
The geographical coverage of the battle is vast. You have to keep the defense around the Pentagon, conquer the White House, smoke NOD from sultry Egypt and Eastern Europe, go through the triumphal march along the streets of Sydney, and fight in the dried amazon.

Command & Conquer 3 did not change her relatives and in terms of gameplay. Fans of thoughtful and leisurely strategies will be “pleasantly” surprised by a hurricane action. Rush, as before, decides, and there is no time for thought here – the action begins literally from the very first minutes. As in any other RTS, in Tiberium Wars there are resources that need to be mined in order to be able to produce something. It is not difficult to guess that the ubiquitous Tiberium is used as a universal material. Therefore, manufacturing plants are strategically important buildings, without which it is difficult to apply for victory. Do not forget about additional “harnesses” – machines that collect a precious substance in the fields, two per factory – just right. In addition, it is necessary to monitor the level of energy. Когда отметка добываемого электричества опускается ниже минимальной нормы – пропадает экран с картой местности. So that this does not happen – build a power plant.

The struggle for resources is felt only in the multiplayer (about which below). The single, alas, cannot boast of tactical frills. And the point here, first of all, is not too smart artificial intelligence. Let AI adhere to an aggressive strategy, constantly sending new detachments to your base, he does it extremely primitive.

Command & Conquer 3 – Paradise for Rasher. Collect a larger crowd, circle with a rubber frame and poke into a red spot on the map – a cute business. Only if two or three Mammoths are not hidden behind this spot. In general, the game presents surprisingly many units, some of which are either not used at all, or is used until more powerful analogues appear. The latter – iron term success. Describe what the upgraded “mammoths” with the enemy troops do is an unsuccessful lesson, because this is the most natural “cheat”. NOD has an analogue of the devil’s tank – the Avatar human -like robot (Hello, Supreme Commander), for screenshots – long -range flying colossus. In fact, the whole game boils down to concoct a group of soups as soon as possible and send it to the assault on the enemy base. The main thing is to stand up to this point under the constant attacks of Casino Alpino bonus Silicon Bolvanchik. Online, of course, no one will allow you to.

The extracted Tiberium, in addition to the mass production of units, can be spent on various improvements. Of course, to the technological scope of the brainchild of Chris Taylor Tiberium Wars is far away, but the most gameplay has a pleasant variety of updates. As for you, for example, an ion gun, which cinematographically erases the specified territory or “Vapor Bomb” nod?

Each faction presented in the game is unique and different from any other. Especially this statement refers to the alien race Scrin added to Command & Conquer 3 to build a classic scheme “Stone-Bumag”. GDI combat units – the embodiment of strength and power. Perhaps, in the class of units, imperialists are the most advanced nation in the game. NOD fighters emphasize sudden raids in the rear of the enemy and timely use of special capabilities: invisible tanks and Viper Bombers are able to cause serious damage to the enemy’s economy, which in the multiplayer regime – the key to victory to victory. But you will experience the greatest admiration when playing for screenshots, since Alihiena radically differs from a couple of eternal opponents. You have to be surprised literally at every step – the design of even the weakest units is amazing at the imagination. In fact, the most used units of screenshots are Assault Carriers and escort transport. In the reserve of humanoids, there are several interesting “chips”, such as the possibility of endless production of Tiberium without the construction of processing plants. However, it is worth remembering that screening controls require a fairly high level of microcontrol and excellent knowledge of the functions and the purpose of any unit or structure.

The old -timers of the series will quickly get used to the local interface, the rest will have to suffer a little before finally get used to the control features. At first, only blessing mice are able to deliver serious inconvenience, responsible for the distribution of teams. As in the old-well-like times, the production of units and buildings can again be put in line, regardless of where you are at this moment. At first, only piece buildings are allowed to build at the same time, however, this restriction is removed by studying special Aprheade. IN Tiberium Wars There are no workers at all – any buildings are being built on their own, just poke the mouse to the right place on the screen. Placement of structures – a real headache of a virtual commander. The game is very picky to the process of placing buildings on the basis. At times, it comes to complete absurdity, when it is not possible to stick a miniature tower or power station. Moreover, this phenomenon does not always manage to find a logical explanation, especially if the landscape is impeccably smooth, and the nearby region is completely cleared of any ruins.

Command & Conquer 3 Able to boast of a magnificent multipleor, obviously in Electronic Arts paid increased attention to this game aspect. The rating of the best e -sportsmen and clans support is a standard for current time. However, the game also has its exclusive invention – Battlecast, with which you can change places with another player on the server, even if you participate in the battle. The events that take place can comment in real time-again, it is enough to download the free client Battlecast.
Network fights are attractive not only to a wide choice of tactical techniques, but also by the beauty of what is happening. When a platoon of “mammoths” and a pack of “avatars” converge face to face on the battlefield, and two or three Mothership hang over them, the game turns into a real visual extravaganza. Juicy explosions, colorful special effects and stable work even on medium -sized computers by today’s standards – all this is done by the video of Tiberium Wars one of the best in the genre, even despite the fact that the engine first made his debut in Command & Conquer: Generals. Everything is in order and with the voice acting of the units. The soundtrack – an eclectic mixture of orchestral melodies and heavy rock models – does not indulge in luxurious compositions, but it copes with the task of the background load soundly. The same people who worked on the sound path of films were responsible for creating a musical theme "Texas massacre of the chainsaw", "Island" And "Fellow traveler".

The revolution did not happen, but did anyone expect it? Command & Conquer 3: Tiberium Wars it turned out the logical end of the series, which was originally conceived in the form of a trilogy. Beautiful, moderately casual and very similar to their brothers – in a word, the same&C in the new wrapper. We do not need more.

Pros: a carefully tied graphic engine, a popularly beloved universe, a harmonious new race, videos with living actors, holding a plot in tension, well, Kane is back.
Cons: Slightly AI in the single, a number of unusual solutions in the management scheme, very average quality setting of rollers.